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Your demos already know
what you're doing wrong.

RETICL. watches your Counter-Strike 2 matches back, finds the mistakes you keep making, and tells you exactly what to practice next. Then it checks whether it worked.

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M4A4M4A4YOUFLASH · 0.6s LATE
MIRAGEROUND 21 ANALYSED
CT Death Flash Smoke Molotov
PATTERN DETECTED

You take this fight before your utility lands.

8 of your last 11 deaths on A executes happened before your flash detonated. It isn't your aim — it's your timing.

MIRAGE · A EXECUTE · 11 ROUNDS REVIEWED

HOW IT WORKS

A stats site tells you what happened.
RETICL. closes the loop.

The data already exists in every demo. The hard part is knowing which mistakes matter and what to do about them. That's the whole product.

  1. 01

    You finish a match

    Play your Premier or FACEIT games like you always do. Download the demo — or let RETICL. pull it in.

  2. 02

    RETICL. watches it back

    Every duel, every piece of utility, every rotation and buy — reconstructed from the demo the way a coach would review it.

  3. 03

    The pattern shows up

    Not 400 stats. The two or three habits that keep costing you rounds, and the exact situations they happen in.

  4. 04

    You get something to practice

    Each weakness becomes a specific drill built from your own rounds — not a generic routine you'll quit in a week.

  5. 05

    Your next demos check the work

    Play again. RETICL. tells you whether the habit actually changed — or whether you're still dying the same way.

THE DIFFERENCE

A number isn't an answer.

“Opening-duel win rate: 50%” tells you nothing you can act on. So RETICL. breaks it apart until there's something to change.

Recommendation

Stop taking opening duels without a flash. When you have one, you win most of them. When you dry-peek, you lose them — and hand the enemy a free man.

Your opening duels, split by whether utility landed first

With a flash first68% won
Dry peek, no utility31% won

Same aim. Same player. The only variable is whether the flash arrived first — and it swings the fight by 37 points.

ONE MATCH, END TO END

From a loss you shrugged off
to a habit you actually fixed.

Where you started17

rounds lost across your last three matches — with no idea which ones were on you.

What RETICL. found4

recurring mistakes behind them — the same bad timings and positions, over and over.

What you practised3

targeted drills built from your own rounds, aimed at the mistakes that cost the most.

What changed+11%

opening-duel success in the demos after — proof the fix stuck, not a guess.

THE UNCOMFORTABLE PART

You don't have an aim problem.
You have a timing problem — and you can't see it mid-game.

A DRILL FROM YOUR MATCH

Not another aim trainer. The reps you actually need.

RETICL. knows which fights you keep losing, so it knows what to put in front of you. Here's a taste — a live reaction drill you can run right now, no account required.

RETICL. RANGE

30 seconds · 25 targets · no excuses

TIME30.0sHITS00

CLICK START TO ENTER THE RANGE

Track the target. Make every shot count.
AIM_PROTOCOL // 001

HOW DO YOU COMPARE?

Ranked against players
who close the round out.

Opening duels set the tempo of the round. Win the first fight with support and your team plays a man up; lose it dry and you're on the back foot. Here's where you land — and where the players climbing past you already are.

Opening-duel win rate

You
50%
Typical FACEIT
54%
Top 5%
71%

The gap to the top isn't raw aim — it's how often they take the fight on their terms. That's trainable, and RETICL. shows you the reps to close it.

Stop guessing what to practice.

Upload a demo. RETICL. will tell you where you're losing rounds — and exactly what to do about it. Free to start, no card.

Analyse my demo